ROMAN WARRIOR
Character Modeled in ZBrush
Costume Modeled in Maya and ZBrush
Rendered using Redshift



Creating the Roman Warrior character was a highly iterative process that still feels incomplete. I started with gathering reference for everything from the build of the character to costume. In Zbrush, I sculpted the body and head of the figure. As my first delve into Zbrush, I was challenged by the program but also reassured by the fluid rhythm of scultping. Once the body was sculpted, I imported the figure into Maya where I retopologized the charcter and created proxy models for the clothing. To create the cape asset, I used a Maya cloth simulation. I imported the costume pieces back into Zbrush to add details. I refined the cloth of the cape in Zbrush to appear more natural. Alphas and IMM Brushes worked together to create the leather texture on the armor. The final image sequence was rendered using Redshift.









