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The Fly trap

Senior Capstone Film

CJ McKenzie and Peculiar Ayankunle

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After creating concept art and storyboards, we created a production schedule and asset list to keep track of modeling, texturing, and UVing progress. Within 10 weeks, we had a fully textured, modeled set with rough lighting, rigged and textured characters. The final film will feature atmospheric fog in Unreal engine and a film noir monochromatic color palette. 

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Environments

Responsible for all models (except cigarettes, cigar, bookcases, bottles, and cup models) and textures

Final Look Devs

Environment Wireframes

Responsible for all models (except cigarettes, cigar, bookcases, bottles, and cup models) and textures

Characters

anglerTest4.png
anglerTest2.png
anglerTest1.png
anglerTest5.png
anglerTest3.png
caneTest3.png
caneTest2.png
caneTest1.png

Mr. Cane

Mr. Angler

Responsible for all models and textures

Storyboard

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