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The Fly trap
Senior Capstone Film
CJ McKenzie and Peculiar Ayankunle
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After creating concept art and storyboards, we created a production schedule and asset list to keep track of modeling, texturing, and UVing progress. Within 10 weeks, we had a fully textured, modeled set with rough lighting, rigged and textured characters. The final film will feature atmospheric fog in Unreal engine and a film noir monochromatic color palette.
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Environments

FlyTrapTable_testRender

Alley Test Render

Elevator Test Render

FlyTrapTable_testRender
1/11
Responsible for all models (except cigarettes, cigar, bookcases, bottles, and cup models) and textures
Final Look Devs

Fly Trap Look Dev

Elevator Look Dev

Elevator Look Dev

Fly Trap Look Dev
1/9
Environment Wireframes

Fly Trap Wireframe

Fly Trap Wireframe

Penthouse Wireframe

Fly Trap Wireframe
1/5
Responsible for all models (except cigarettes, cigar, bookcases, bottles, and cup models) and textures
Characters








Mr. Cane
Mr. Angler
Responsible for all models and textures
Storyboard

PECULIAR+CJ_FLYTRAP_STORYBOARD_Page_1_Image_0001

PECULIAR+CJ_FLYTRAP_STORYBOARD_Page_2_Image_0001

PECULIAR+CJ_FLYTRAP_STORYBOARD_Page_8_Image_0001

PECULIAR+CJ_FLYTRAP_STORYBOARD_Page_1_Image_0001
1/8
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